KhanAcademy.
Ranging from math, science and engineering, and computing to arts and humanities and economics and finance. KhanAcademy provides its users with the ultimate instructional guide to any possible misunderstanding. It is an excellent collection of lectures, practice and assessments to supplement classroom materials.
Educreations.
A video-based interactive whiteboard application designed specifically for the iPad that allows teachers and students to create video lessons based on any given topic. This tool is great for creating lessons to flip the classroom, instructing students to use to showcase their understanding of content or to simply study material!
Animoto.
Animoto can make anyone a video creator! It is a simplistic video-based tool that provides its users with the opportunity to create video-based lessons, presentations or slideshows with just a few photos or video clips. Administrators and teachers can easily connect with students and parents through video in and out of the classroom with Animoto.
Socrative.
Compatible with computers, laptops, tablets and phones, Socrative is an application designated to promote fun and effective classroom management as it allows teachers to connect instantly with their students as learning happens. Launch a quiz, receive exit tickets, or ask a quick question for instant student feedback. Afterwards, use the auto-populated results to determine the most ideal instructional approach in order to facilitate the learning process in the most effective manner.
Classdojo.
A communication app for the classroom that connects teachers, parents, and students. They are able to share photos, videos, and messages throughout the school day. It is compatible with iOS, Android, Kindle Fire, and any computer and will always be free for teachers.
Knewton.
Knewton delivers a personalized learning experience for all users by providing an adaptive learning courseware, alta. Alta serves as a 1:1 tutor and provides personalized instruction, assessment, feedback and remediation as a student completes a task. Although it is aimed for higher education, why not start preparing our students for the future NOW?!
Brainpop.
Designed for upper elementary and middle school students, you will find engaging learning games, animated movies, and activities in STEM, Social Studies, English, Health, and Arts & Music. BrainPop's tools challenges students to reflect, make connections, and engage in deeper learning than ever before.
Newsela.
Newsela offers a wide variety of current, relative, and adaptive reading material in ELA, Science, Math, Social Studies and Elementary. The articles range from lower elementary school to high school and can be adapted according to reading skill and text level.
Duolingo.
Duolingo is the perfect way to learn a second a language through its gamification learning experience. Offering to learn a variety of languages, each lesson includes a variety of speaking, listening, translation, and multiple choice challenges. Users are instantly provided with feedback by seeing which answers were answered correctly and showing them how to improve on the incorrect ones. Learn anywhere at any time with the iOS or Android application.
Duolingo for Schools.
Bring the gamified language learning experience to your classroom! Create your own Duolingo classroom, invite your students, and track their progress through Duolingo's dashboard!
Quizlet.
Want to help improve your students' study habits? Quizlet is an excellent study resource where users are able to create their own virtual flashcards to study from. In addition to being able to study from their virtual flashcards, Quizlet provides its users with other activities entitled, "Learn," "Write," "Spell," "Test," "Match," and "Gravity" where repetition is a common theme to memorize the information.
Quizizz.
Want to gamify your quizzes? Make a Quizizz! This tool allows you to bring the gaming atmosphere into your quizzes by assigning point values to quick and accurate responses to questions. Teachers can host a live game with the entire class as each student competes for first place or they can assign it as a homework game. Students can also complete the Quizizz on their own as an independent assignment to assess their knowledge of any given topic. At the end of your Quizizz, it will report performance statistics including the amount of questions that were answered correctly and incorrectly, the average time it took to answer a question, and the longest streak the student had from answering questions correctly.
Kahoot!
Much like Quizziz, Kahoot! brings game-based learning to life. Kahoots are most beneficial when they are played in a group setting or classroom setting where students will answer the questions on their own devices as they compete against each other for the top spot. The faster and more accurate they respond, the more points they receive and the closer they are to winning the Kahoot!. Kahoot! will provide you with data as it documents the number of students who selected each answer in the questions provided. Teachers can then see which questions need to be clarified so students do not make the same mistake twice.
Gimkit.
Similar to both Quizizz and Kahoot!, Gimkit is a game show for your classroom. By answering questions correctly, students earn in-game cash which can be invested in upgrades and power ups to assist them in coming out on top! Gimkit can be utilized as a live game created by the teacher or by the class! It can also be assigned as a homework that is graded automatically. In addition, Gimkit allows you to import content from Quizlet when creating a game!
StudySync.
Composed of a digital library, weekly writing practice, online writing and peer reviews, Common Core assignments, and multimedia lessons available, this site is an essential tool for teaching and learning that can be a very helpful resource in the ELA and literature classrooms for grades 6-12.
Mangahigh.
Transform your mathematics classroom with this game-based tool. Easily assign scaffolded activities, review the results in real-time, and track student progress to provide personalized feedback!
FunBrain.
Looking for a fantastic collection of educational games for reading and math? Take a look at FunBrain! It offers educators fun tools in these disciplines from grades K-8.
Classcraft.
An Engagement Management System (EMS) that brings the world of gaming into your classrooms. Classcraft transforms your lessons into "quests" where students create their very own avatar and must complete tasks in order for them to level up and progress! This powerful tool enables teachers to increase student engagement, facilitate classroom management and provide each and every student in their classroom with a voice.
Math Games.
A web-based tool that sorts content by math skill, standard and grade level. Teachers are able to print math worksheets, connect to Google Classroom, download to Seesaw, share skills and assignments with students on Remind and more for FREE!